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Mount & Blade: Warband - Warsword Conquest v.1.As of v2.2, in addition to the normal vassal quests there are several unique quests with notable rewards. Mount & Blade: Warband - Warsword Conquest v.1.2h Mount & Blade: Warband - Mount & Gladius v.1.0 Mount & Blade: Warband - Dawn of a new era v.4122016 Mount & Blade: Warband - A World of Ice and Fire v.3.0 Mount & Blade: Warband - Diplomacy 4.litdum v.0.3
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Mount & Blade: Warband - The Last Days v.3.5 Mount & Blade: Warband - Kingdom of Andria v.1.1 Mount & Blade: Warband - Anno Domini 1257 v.1.13
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Mount & Blade: Warband - Romance of the Three Kingdoms v.2.76 Mount & Blade: Warband - A Clash of Kings v.6.0 Mount & Blade: Warband - 1776 American Revolution v.1.5 Mount & Blade: Warband - Floris Mod Pack v.2.55 Mount & Blade: Warband - The Parabellum v.1.2a This usually happens when troops get levels above 20, the trainers given to you by the mod are way below that level and the troops require borderline stupid amounts of exp to be promoted, this problem exists to some extent in Perisno but the mod that suffers from this the most is Floris with the extended Troop Tree setting, i understand that some people might like this, but when you compare it to something like Prophesy of Pendor you can see that there are better ways to handle this, POP has high level trainers available, promotable troops that dont reach extremely high levels except some special cases, and even these cases are not that big of a problem because exp given by enemies is high enough to account for this. I am talking about that moment when you have 100 I3 units(from our tree), you have some characters as trainers and you fight 2-3 big combats against 200 mediocre troops each (not peasants, but inferior to your troops) and after all of this you can only promote 3-5 units from I3 to I4. 4- Promotions should be reasonably achievable: This rule might be very subjected to the player´s preference(even more so than the others) but i will go on about it anyways, keep in mind these are my opinions.
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